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Requirements
This guide assumes that you have basic knowledge about writing and deploying smart contracts. If you are new to smart contract development, read the Consuming Data Feeds guide before you begin.
VRF v2 - Developer Walkthrough
In this guide, you will learn about generating randomness on blockchains. This includes learning how to implement a Request and Receive cycle with Chainlink oracles and how to consume random numbers with Chainlink VRF in smart contracts.
Topics
rollDice
?Randomness is very difficult to generate on blockchains. This is because every node on the blockchain must come to the same conclusion and form a consensus. Even though random numbers are versatile and useful in a variety of blockchain applications, they cannot be generated natively in smart contracts. The solution to this issue is Chainlink VRF, also known as Chainlink Verifiable Random Function.
The previous guide explained how to consume Chainlink Data Feeds, which consist of reference data posted on-chain by oracles. This data is stored in a contract and can be referenced by consumers until the oracle updates the data again.
Randomness, on the other hand, cannot be reference data. If the result of randomness is stored on-chain, any actor could retrieve the value and predict the outcome. Instead, randomness must be requested from an oracle, which generates a number and a cryptographic proof. Then, the oracle returns that result to the contract that requested it. This sequence is known as the Request and Receive cycle.
VRF requests receive funding from subscription accounts. The Subscription Manager lets you create an account and pre-pay for VRF requests, so that funding of all your application requests are managed in a single location.
To learn more about VRF requests funding, see Subscriptions, Subscription billing.
To see a basic implementation of Chainlink VRF, see Get a Random Number. In this section, you will create an application that uses Chainlink VRF to generate randomness. The contract used in this application will have a Game of Thrones theme.
The contract will request randomness from Chainlink VRF. The result of the randomness will transform into a number between 1 and 20, mimicking the rolling of a 20 sided die. Each number represents a Game of Thrones house. If the dice land on the value 1, the user is assigned house Targaryan, 2 for Lannister, and so on. A full list of houses can be found here.
When rolling the dice, it will accept an address
variable to track which address is assigned to each house.
The contract will have the following functions:
rollDice
: This submits a randomness request to Chainlink VRFfulfillRandomWords
: The function that the Oracle uses to send the result backhouse
: To see the assigned house of an addressNote: to jump straight to the entire implementation, you can open the VRFD20.sol contract in remix.
Chainlink VRF requests receive funding from subscription accounts. The Subscription Manager lets you create an account and pre-pay your use of Chainlink VRF requests.
For this example, create a new subscription on the Goerli testnet as explained here.
VRFConsumerBaseV2
and VRFCoordinatorV2Interface
Chainlink maintains a library of contracts that make consuming data from oracles easier. For Chainlink VRF, you will use:
VRFConsumerBaseV2
that must be imported and extended from the contract that you create.VRFCoordinatorV2Interface
that must be imported to communicate with the VRF coordinator.// SPDX-License-Identifier: MIT
pragma solidity ^0.8.7;
import "@chainlink/contracts/src/v0.8/interfaces/VRFCoordinatorV2Interface.sol";
import "@chainlink/contracts/src/v0.8/VRFConsumerBaseV2.sol";
contract VRFD20 is VRFConsumerBaseV2 {
}
This example is adapted for Goerli testnet but you can change the configuration and make it run for any supported network.
uint64 s_subscriptionId;
address vrfCoordinator = 0x2Ca8E0C643bDe4C2E08ab1fA0da3401AdAD7734D;
bytes32 s_keyHash = 0x79d3d8832d904592c0bf9818b621522c988bb8b0c05cdc3b15aea1b6e8db0c15;
uint32 callbackGasLimit = 40000;
uint16 requestConfirmations = 3;
uint32 numWords = 1;
uint64 s_subscriptionId
: The subscription ID that this contract uses for funding requests. Initialized in the constructor
.address vrfCoordinator
: The address of the Chainlink VRF Coordinator contract.bytes32 s_keyHash
: The gas lane key hash value, which is the maximum gas price you are willing to pay for a request in wei. It functions as an ID of the off-chain VRF job that runs in response to requests.uint32 callbackGasLimit
: The limit for how much gas to use for the callback request to your contract's fulfillRandomWords
function. It must be less than the maxGasLimit
on the coordinator contract. Adjust this value for larger requests depending on how your fulfillRandomWords
function processes and stores the received random values. If your callbackGasLimit
is not sufficient, the callback will fail and your subscription is still charged for the work done to generate your requested random values.uint16 requestConfirmations
: How many confirmations the Chainlink node should wait before responding. The longer the node waits, the more secure the random value is. It must be greater than the minimumRequestBlockConfirmations
limit on the coordinator contract.uint32 numWords
: How many random values to request. If you can use several random values in a single callback, you can reduce the amount of gas that you spend per random value. In this example, each transaction requests one random value.To keep track of addresses that roll the dice, the contract uses mappings. Mappings are unique key-value pair data structures similar to hash tables in Java.
mapping(uint256 => address) private s_rollers;
mapping(address => uint256) private s_results;
s_rollers
stores a mapping between the requestID
(returned when a request is made), and the address of the roller. This is so the contract can keep track of who to assign the result to when it comes back.s_results
stores the roller and the result of the dice roll.The coordinator and subscription id must be initialized in the constructor
of the contract. To use VRFConsumerBaseV2
properly, you must also pass the VRF coordinator address into its constructor.
The address that creates the smart contract is the owner of the contract. the modifier onlyOwner()
checks that only the owner is allowed to do some tasks.
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.7;
import "@chainlink/contracts/src/v0.8/interfaces/VRFCoordinatorV2Interface.sol";
import "@chainlink/contracts/src/v0.8/VRFConsumerBaseV2.sol";
contract VRFD20 is VRFConsumerBaseV2 {
// variables
// ...
// constructor
constructor(uint64 subscriptionId) VRFConsumerBaseV2(vrfCoordinator) {
COORDINATOR = VRFCoordinatorV2Interface(vrfCoordinator);
s_owner = msg.sender;
s_subscriptionId = subscriptionId;
}
//...
modifier onlyOwner() {
require(msg.sender == s_owner);
_;
}
}
rollDice
functionThe rollDice
function will complete the following tasks:
requestId
and roller address.You must add a ROLL_IN_PROGRESS
constant to signify that the dice has been rolled but the result is not yet returned. Also add a DiceRolled
event to the contract.
Only the owner of the contract can execute the rollDice
function.
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.7;
import "@chainlink/contracts/src/v0.8/interfaces/VRFCoordinatorV2Interface.sol";
import "@chainlink/contracts/src/v0.8/VRFConsumerBaseV2.sol";
contract VRFD20 is VRFConsumerBaseV2 {
// variables
uint256 private constant ROLL_IN_PROGRESS = 42;
// ...
// events
event DiceRolled(uint256 indexed requestId, address indexed roller);
// ...
// ...
// { constructor }
// ...
// rollDice function
function rollDice(address roller) public onlyOwner returns (uint256 requestId) {
require(s_results[roller] == 0, "Already rolled");
// Will revert if subscription is not set and funded.
requestId = COORDINATOR.requestRandomWords(
s_keyHash,
s_subscriptionId,
requestConfirmations,
callbackGasLimit,
numWords
);
s_rollers[requestId] = roller;
s_results[roller] = ROLL_IN_PROGRESS;
emit DiceRolled(requestId, roller);
}
}
fulfillRandomWords
functionfulfillRandomWords
is a special function defined within the VRFConsumerBaseV2
contract that our contract extends from. The coordinator sends the result of our generated randomWords
back to fulfillRandomWords
. You will implement some functionality here to deal with the result:
randomWords
is an array that could contain several random values. In this example, request 1 random value.s_results
mapping variable.DiceLanded
event.// SPDX-License-Identifier: MIT
pragma solidity ^0.8.7;
import "@chainlink/contracts/src/v0.8/interfaces/VRFCoordinatorV2Interface.sol";
import "@chainlink/contracts/src/v0.8/VRFConsumerBaseV2.sol";
contract VRFD20 is VRFConsumerBaseV2 {
// ...
// { variables }
// ...
// events
// ...
event DiceLanded(uint256 indexed requestId, uint256 indexed result);
// ...
// { constructor }
// ...
// ...
// { rollDice function }
// ...
// fulfillRandomWords function
function fulfillRandomWords(uint256 requestId , uint256[] memory randomWords) internal override {
// transform the result to a number between 1 and 20 inclusively
uint256 d20Value = (randomWords[0] % 20) + 1;
// assign the transformed value to the address in the s_results mapping variable
s_results[s_rollers[requestId]] = d20Value;
// emitting event to signal that dice landed
emit DiceLanded(requestId, d20Value);
}
}
house
functionFinally, the house
function returns the house of an address.
To have a list of the house's names, create the getHouseName
function that is called in the house
function.
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.7;
import "@chainlink/contracts/src/v0.8/interfaces/VRFCoordinatorV2Interface.sol";
import "@chainlink/contracts/src/v0.8/VRFConsumerBaseV2.sol";
contract VRFD20 is VRFConsumerBaseV2 {
// ...
// { variables }
// ...
// ...
// { events }
// ...
// ...
// { constructor }
// ...
// ...
// { rollDice function }
// ...
// ...
// { fulfillRandomWords function }
// ...
// house function
function house(address player) public view returns (string memory) {
// dice has not yet been rolled to this address
require(s_results[player] != 0, "Dice not rolled");
// not waiting for the result of a thrown dice
require(s_results[player] != ROLL_IN_PROGRESS, "Roll in progress");
// returns the house name from the name list function
return getHouseName(s_results[player]);
}
// getHouseName function
function getHouseName(uint256 id) private pure returns (string memory) {
// array storing the list of house's names
string[20] memory houseNames = [
"Targaryen",
"Lannister",
"Stark",
"Tyrell",
"Baratheon",
"Martell",
"Tully",
"Bolton",
"Greyjoy",
"Arryn",
"Frey",
"Mormont",
"Tarley",
"Dayne",
"Umber",
"Valeryon",
"Manderly",
"Clegane",
"Glover",
"Karstark"
];
// returns the house name given an index
return houseNames[id.sub(1)];
}
}
You have now completed all necessary functions to generate randomness and assign the user a Game of Thrones house. We've added a few helper functions in there to make using the contract easier and more flexible. You can deploy and interact with the complete contract in Remix.
You will now deploy your completed contract. This deployment is slightly different than the example in the Deploy Your First Contract guide. In our case, you will have to pass in parameters to the constructor upon deployment.
Once compiled, you'll see a dropdown menu that looks like this in the deploy pane:
Select the VRFD20
contract or the name that you gave to your contract. You will deploy this contract on the Goerli test network.
Click the caret arrow on the right hand side of Deploy to expand the parameter fields, and paste your subscription id.
Then click the Deploy
button and use your Metamask account to confirm the transaction.
Note: You should have some Goerli ETH in your Metamask account to pay for the GAS.
Address, Key Hashes and more
For a full reference of the addresses, key hashes and fees for each network, see VRF Supported Networks.
At this point, your contract should be successfully deployed. However, it can't request anything because it is not yet approved to use the LINK balance in your subscription. If you click rollDice
, the transaction will revert.
After you deploy your contract, you must add it as an approved consumer contract so it can use the subscription balance when requesting for randomness. Go to the Subscription Manager and add your deployed contract address to the list of consumers. Find your contract address in Remix under Deployed Contracts on the bottom left.
rollDice
?After you open the deployed contract tab in the bottom left, the function buttons are available. Find rollDice
and click the caret to expand the parameter fields. Enter an Ethereum address to specify a "dice roller", and click 'rollDice'.
You will have to wait a few minutes for your transaction to confirm and the response to be sent back. You can get your house by clicking the house
function button with the address passed in rollDice
. After the response is sent back, you'll be assigned a Game of Thrones house!
To read more about generating random numbers in Solidity, read our blog posts: